Reference List!

Bethesda Game Studios, (2011) The Elder Scrolls V: Skyrim

Brown, M. (2015, February 16). Game Maker’s Toolkit – Secrets of Game Feel and Juice. Retrieved from https://youtu.be/216_5nu4aVQ

Dahl, G. (2015, May 22). Game Feel – Measuring the Influence of Acceleration and Deceleration – Medialogy, Aalborg University. Retrieved December 14, 2015, from https://youtu.be/S-EmAitPYg8

Isbister, K., & Schaffer, N. (2008). Game usability advancing the player experience. San Francisco, Calif.: Morgan Kaufmann ;.

Jonasson, M., & Purho, P. (2012, May 24). Juice it or lose it. Lecture presented at GDC Europe 2012, Cologne.

Rodriguez, D. (2013). Animation Methods – Rigging Made Easy.

Nintendo, (2006) Twilight Princess

Nude Makers,Capcom(2003) Steel Battalion

Rockstar, (2010) Red dead redemption http://www.rockstargames.com/reddeadredemption/

Swink, S. (2009). Game feel: A game designer’s guide to virtual sensation. Amsterdam: Morgan Kaufmann /Elsevier.

Swink, S. (2007). Game Feel: The Secret Ingredient. Retrieved December 14, 2015, from http://www.gamasutra.com/view/feature/130734/game_feel_the_secret_ingredient.php?print=1

Team Ico,(2005) Shadow of the colossus

Turner, J. (2015, August 3). Oh My! That Sound Made the Game Feel Better! Lecture presented at GDC Europe 2015 Indie Summit, Colone.

Reference List!

The last Stetch

So we finally done it it’s all done. That being said there was a lot of work the close to the end. Yesterday we had so much to do, Johan needed to get the whole design with the Scientific Poster and I had to get the game ready to be shown up.  The whole process was quite a mess though. I had to deal with bug and getting everything to flow well. It was messy but we got it after a lot last minute decisions and fixes. In the end we got all the things we needed but the game presented was quite simplistic and just showed of the basics in many places.

This image summarizes the chaos of yesterday pretty well.

12545798_1672207053050409_1262129978_o.jpg

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The last Stetch

Report before the final strech

Just a quick report what’s going on right now.
Right now the writing for the poster is almost done. Johan is just planning to add some final touches to his sections. Johan will also make it into a poster that’s intresing to look at. Hopefully we can get it done and printed by tomorrow.

When it comes to the game we will show of we I haven’t worked on it as much as I hoped as the writing took up much of the time. Also the dance pad just don’t want to co-operate so we decided to not include it. Razor Hydra and the 360 works just fine and will be the two choices included on the presentation.

Johans model is finalized so I will soon add it into the game. The texture is WIP though so we will see what happens with that.

As you can see there is much work to be done until tomorrow but hopefully we will manage!

// Fredrik

Report before the final strech

My new blog

Just a quick mention that I have a new blog I made this year. If you found anything I wrote about intresting during this blog I suggest you follow it. The link is xgorblog.wordpress.com.

I found writing this blog quite fun but as this blog is just for this school project it’s quite limiting. I won’t update in this blog after the project so I just wanted to get that information out there.

My new blog

Back to Buisness

So after some sickness and celebrating all the things that comes with the season (including my birthday) we are finally ready to get our project done and ready.

Well we have two things we need to do before everything is ready for presenting.

The first thing is that we need a scientific poster. I made a prototype how it would look here.12465549_1700186063545417_2093868402_o.jpg
There both need to be text and pictures ready for printing and uploading to before the end of next week. We’ll start on the main work on that next week.

The other thing is to wrap up what we been working on and make it presentible to the others to enjoy. What we will do is I’ll create a short level to run around as good as you can with several control scemes to show of the difference in feel between them. I’ll will add a scoreboard to that so there will be some fun friendly competiton while we show it of. Johan might also show parts that might not have gotten in on his computer.

Hopefully we can get those plans working well and make it something people would enjoy.

//Fredrik

Back to Buisness

Running with a dance

Today I got the adaptor ps2 to usb I ordred a while ago so i can try the last controller I got from Jonas. It’s the Dance Pad for Dance Dance Revolution game series (1999-).
I have quite some found memories of this controller as it was that one that got me into rythm games and the concept of using your feet to press buttons is still cool. That being said could it work for our game?

image

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Running with a dance