Today we tried the game Steel Battalion on the original Xbox. After yesterdays failiures of getting it to work we it to work great today. Anyways Steel Battalion is a action game where you control a gigantic mech. The thing that really stands out with that is the controller. It has around 40 buttons, two sticks 3 pedals and a gear lever that makes it the most massive controller ever.
Yesterday i worked on polishing the trigger controllers. I got kinda bored with doing that so today I decided to go crazy. I asked one of our teachers Jonas if he could lend us some controllers and he gave us…. pretty much everything the school got!
Today has been a day of making a lot of quick iterations and playtesting. From small variable changes to actual input changes i tested and questioned most of the things i made so far in my prototype.
Yesterday I went with Annelie to check out while she rides. Even though Fredrik has already been there and got some good footage I felt It was important for me to be there in person just to meet the horses and observe how they move and act.
Today I worked with Johan figuring out how to properly import his model into Unity. We thought it was a simple process and had so far waited to test it but when actually trying out we encountered monstrous problems like this.
Last week I started rigging the model which I got right now since Fredrik feels like he needs something to work with. One thing about rigging this early is that I feel like I have to really make sure the rig is built right so I won’t regret it later on. I am still abit inexperienced at rigging and it’s the most annoying part of making a model since it can make or break during the animation process and when the character is later in motion.
I find animating is alot of fun if the rig I am working with works well for the purposes I will need it for. That’s why I want to do this right from the get go.
But one thing about animation which I haven’t really thought about from the start is what animation can convey about the character. This question about animation began by Fredrik linking this video from Extra Play about Kratos animations in God of War:
Annelie from our other workbook group wrote about a GDC talk not long ago. As it talked a lot about game feel it felt quite fitting to post it on our workbook too.
Source: Oh my! Insights about progression (2015)