I have finally finished rigging the character!
But what is rigging you may ask? Well! It is the process of adding a skeleton to the model and adding controllers to it. A model of itself is nice but if I want to be able to manipulate its limbs it needs a skeleton like a real living being.
Continue reading “And the thighbone is connected to the-“
In the last couple of weeks alot of things have happened.
Ive had a myriad of problems with the model which I never anticipated which slowed down the modelling progression. This is all linked to me not being that used to modelling in the first place since I havent really been doing it that much before this project. I did not consider that the workflow in how I proceed while modelling could do such a big impact. For example I did have a concept on how the character would look like, but it was not a final one. I found that if I actually had a more final concept on her looks helped alot in the process.
Continue reading “Struggles”
Yesterday I went with Annelie to check out while she rides. Even though Fredrik has already been there and got some good footage I felt It was important for me to be there in person just to meet the horses and observe how they move and act.
Continue reading “Horses IRL – Johan Edition”
Last week I started rigging the model which I got right now since Fredrik feels like he needs something to work with. One thing about rigging this early is that I feel like I have to really make sure the rig is built right so I won’t regret it later on. I am still abit inexperienced at rigging and it’s the most annoying part of making a model since it can make or break during the animation process and when the character is later in motion.
I find animating is alot of fun if the rig I am working with works well for the purposes I will need it for. That’s why I want to do this right from the get go.
But one thing about animation which I haven’t really thought about from the start is what animation can convey about the character. This question about animation began by Fredrik linking this video from Extra Play about Kratos animations in God of War:
Continue reading “Personality in Animation”
I’ve been wanting to show how far I have gotten on the character.
She have gone through some iterations since the beginning. The ones below are only the ones which has gone through major changes, though early on we decided to make her into a horse, reindeer hybrid. This is because we found it more interesting and it makes sense in the context in the game.
Continue reading “Headless Iterations”
Yesterday we made a mindmap for our upcoming project and here it is!
Here are pictures of some of the concept art which have been finished already. I started with siluettes because I wanted some kind of base to work with. I have yet to make a final draft of the character which I will be getting to very soon.
The character was first meant to be a normal centaur but this has changed since then. Now she will be a hybrid between, horse and reindeer. This is because we felt like we could create more interesting features.
Continue reading “The Character – Early Concept Art”