This weekend I went and joined Ludum Dare a big Game Jam in 48 hours. It’s always an experience to see a game getting created in a short time span. A lot of people that played my game mentioned that it’s very fun and addictive and I think that is due to me applying my Game Feel knowledge from this project. I’m gonna talk about how I applied what I learned in this project on this small game.
Of all the game controllers I got to borrow Novit Falcon is without doubt the weirdest. It’s a 3 dimensional… control mouse thingy. It also has force feedback so it can give the illusion of physicality. I spend quite some time with it and this is my conclusions.
Today we tried the game Steel Battalion on the original Xbox. After yesterdays failiures of getting it to work we it to work great today. Anyways Steel Battalion is a action game where you control a gigantic mech. The thing that really stands out with that is the controller. It has around 40 buttons, two sticks 3 pedals and a gear lever that makes it the most massive controller ever.
As I’ve spent most of this week just reading the book Game Feel: A Game Designer’s guide to Virtual Sensation by Steve Swink (2008) (The other was poking Johan to write articles and animate) to understand what the current game dev knowledge is there about Game Feel. As I’m now am pretty much done reading the book I think it’s only fair that I talk about what I think about it.
As we are making a game about being a horselike creature it’s only natural that we look at what games where horses are being featured. As we are more into the action/adventure games than simulation games the games we played usually has horse riding as a feature rather then the main selling point.
There is four different games that we in our team constantly discuss when we talk about the riding and the game feel of the game. Today i re-checked them all out to get how they felt.