Today I got the adaptor ps2 to usb I ordred a while ago so i can try the last controller I got from Jonas. It’s the Dance Pad for Dance Dance Revolution game series (1999-).
I have quite some found memories of this controller as it was that one that got me into rythm games and the concept of using your feet to press buttons is still cool. That being said could it work for our game?
While looking up concepts that could relate to Game Feel I found i found the concept Game Usability. Katherine Isbister and Noah Shaffer say that usability is about how intuitive and effective the thing is to accomplish tasks. Game Usability is that applied to a game medium but that term is also applied to the broader idea of the game experience. Today I took and looked into Game Usability: Advancing the Player Experienceby Katherine Isbister and Noah Schaffer. (2008)
So in the latest days we have been thinking of scrapping the Vojlock. However we still have a project to do and it’s quite a waste to let all the things we done so far go to waste. That’s why I tried to use the concept with being a centaur but with different contexts and gameplay.
Of all the game controllers I got to borrow Novit Falcon is without doubt the weirdest. It’s a 3 dimensional… control mouse thingy. It also has force feedback so it can give the illusion of physicality. I spend quite some time with it and this is my conclusions.
Of all the different motion controls of the last generation it was Kinect I felt was the worst by a mile. I felt that it just was like a glamorized EyeToy. I get that it had more focus on body tracking but when I tried it out that didn’t work. It also destroyed Steel Battalion with a cruddy sequel using it and I can’t forgive it for that. Still today I went and tried it for unity and see if it could prove me wrong.
In the last generation of video games motion controls made quite a splash. From Wii to Kinect it seemed like motion control would take be the future of controls. In that whole bandwagon the Razer Hydra was released as PC own motion control. It’s kinda similar to the wii’s nunchucks controls. While it’s most popular as a controller combined with Occulus Rift it can work well without it. Today we tried to experiment with this controler to our game.
Today we tried the game Steel Battalion on the original Xbox. After yesterdays failiures of getting it to work we it to work great today. Anyways Steel Battalion is a action game where you control a gigantic mech. The thing that really stands out with that is the controller. It has around 40 buttons, two sticks 3 pedals and a gear lever that makes it the most massive controller ever.