So in the latest days we have been thinking of scrapping the Vojlock. However we still have a project to do and it’s quite a waste to let all the things we done so far go to waste. That’s why I tried to use the concept with being a centaur but with different contexts and gameplay.
Last week I started rigging the model which I got right now since Fredrik feels like he needs something to work with. One thing about rigging this early is that I feel like I have to really make sure the rig is built right so I won’t regret it later on. I am still abit inexperienced at rigging and it’s the most annoying part of making a model since it can make or break during the animation process and when the character is later in motion.
I find animating is alot of fun if the rig I am working with works well for the purposes I will need it for. That’s why I want to do this right from the get go.
But one thing about animation which I haven’t really thought about from the start is what animation can convey about the character. This question about animation began by Fredrik linking this video from Extra Play about Kratos animations in God of War:
So after have read and wrote about Swink’s book and was waiting for Linus to finish a phonecall/discussion about his project i decided to let Johan and Annelie test the latest small prototypes I did.