I have finally finished rigging the character!
But what is rigging you may ask? Well! It is the process of adding a skeleton to the model and adding controllers to it. A model of itself is nice but if I want to be able to manipulate its limbs it needs a skeleton like a real living being.
Continue reading “And the thighbone is connected to the-“
In the last couple of weeks alot of things have happened.
Ive had a myriad of problems with the model which I never anticipated which slowed down the modelling progression. This is all linked to me not being that used to modelling in the first place since I havent really been doing it that much before this project. I did not consider that the workflow in how I proceed while modelling could do such a big impact. For example I did have a concept on how the character would look like, but it was not a final one. I found that if I actually had a more final concept on her looks helped alot in the process.
Continue reading “Struggles”
Today I worked with Johan figuring out how to properly import his model into Unity. We thought it was a simple process and had so far waited to test it but when actually trying out we encountered monstrous problems like this.
Continue reading “Maya->Unity problems”
Last week I started rigging the model which I got right now since Fredrik feels like he needs something to work with. One thing about rigging this early is that I feel like I have to really make sure the rig is built right so I won’t regret it later on. I am still abit inexperienced at rigging and it’s the most annoying part of making a model since it can make or break during the animation process and when the character is later in motion.
I find animating is alot of fun if the rig I am working with works well for the purposes I will need it for. That’s why I want to do this right from the get go.
But one thing about animation which I haven’t really thought about from the start is what animation can convey about the character. This question about animation began by Fredrik linking this video from Extra Play about Kratos animations in God of War:
Continue reading “Personality in Animation”
Who really is our avatar? What are her Personality, Weight and Size? In the end, we need to reflect as many aspects of our character to the different aspects to hopefully get some good game feel to our game.
We met our mentors for this project today and a lot of their comments ended up questioning our choices following Steve Swink’s ideas of Game Feel. They felt we should focus more on the avatar and look about texts about companion species. While I didn’t find it all that interesting with the component about pets I found it more interesting with the idea of the avatar.
Continue reading “Who’s that Avatar?”