I have finally finished rigging the character!
But what is rigging you may ask? Well! It is the process of adding a skeleton to the model and adding controllers to it. A model of itself is nice but if I want to be able to manipulate its limbs it needs a skeleton like a real living being.
Continue reading “And the thighbone is connected to the-“
In the last couple of weeks alot of things have happened.
Ive had a myriad of problems with the model which I never anticipated which slowed down the modelling progression. This is all linked to me not being that used to modelling in the first place since I havent really been doing it that much before this project. I did not consider that the workflow in how I proceed while modelling could do such a big impact. For example I did have a concept on how the character would look like, but it was not a final one. I found that if I actually had a more final concept on her looks helped alot in the process.
Continue reading “Struggles”
Today I worked with Johan figuring out how to properly import his model into Unity. We thought it was a simple process and had so far waited to test it but when actually trying out we encountered monstrous problems like this.
Continue reading “Maya->Unity problems”