Reference List!

Bethesda Game Studios, (2011) The Elder Scrolls V: Skyrim

Brown, M. (2015, February 16). Game Maker’s Toolkit – Secrets of Game Feel and Juice. Retrieved from

Dahl, G. (2015, May 22). Game Feel – Measuring the Influence of Acceleration and Deceleration – Medialogy, Aalborg University. Retrieved December 14, 2015, from

Isbister, K., & Schaffer, N. (2008). Game usability advancing the player experience. San Francisco, Calif.: Morgan Kaufmann ;.

Jonasson, M., & Purho, P. (2012, May 24). Juice it or lose it. Lecture presented at GDC Europe 2012, Cologne.

Rodriguez, D. (2013). Animation Methods – Rigging Made Easy.

Nintendo, (2006) Twilight Princess

Nude Makers,Capcom(2003) Steel Battalion

Rockstar, (2010) Red dead redemption

Swink, S. (2009). Game feel: A game designer’s guide to virtual sensation. Amsterdam: Morgan Kaufmann /Elsevier.

Swink, S. (2007). Game Feel: The Secret Ingredient. Retrieved December 14, 2015, from

Team Ico,(2005) Shadow of the colossus

Turner, J. (2015, August 3). Oh My! That Sound Made the Game Feel Better! Lecture presented at GDC Europe 2015 Indie Summit, Colone.

Reference List!

My new blog

Just a quick mention that I have a new blog I made this year. If you found anything I wrote about intresting during this blog I suggest you follow it. The link is

I found writing this blog quite fun but as this blog is just for this school project it’s quite limiting. I won’t update in this blog after the project so I just wanted to get that information out there.

My new blog

The Language of the Controller.

Something I have been pondering from the start is the concept of a game controller. As these tools are the medium that translates the players thoughts and instincts into action on a screen. These devices are essensial to understand the concept of Game Feel.
As I have experimented with many different controllers and input during this project I feel this topic is worth discussing.

Continue reading “The Language of the Controller.”

The Language of the Controller.

Kinect – Spazz out Simulator

Of all the different motion controls of the last generation it was Kinect I felt was the worst by a mile. I felt that it just was like a glamorized EyeToy. I get that it had more focus on body tracking  but when I tried it out  that didn’t work. It also destroyed Steel Battalion with a cruddy sequel using it and I can’t forgive it for that. Still today I went and tried it for unity and see if it could prove me wrong.


Continue reading “Kinect – Spazz out Simulator”

Kinect – Spazz out Simulator