Reference List!

Bethesda Game Studios, (2011) The Elder Scrolls V: Skyrim

Brown, M. (2015, February 16). Game Maker’s Toolkit – Secrets of Game Feel and Juice. Retrieved from https://youtu.be/216_5nu4aVQ

Dahl, G. (2015, May 22). Game Feel – Measuring the Influence of Acceleration and Deceleration – Medialogy, Aalborg University. Retrieved December 14, 2015, from https://youtu.be/S-EmAitPYg8

Isbister, K., & Schaffer, N. (2008). Game usability advancing the player experience. San Francisco, Calif.: Morgan Kaufmann ;.

Jonasson, M., & Purho, P. (2012, May 24). Juice it or lose it. Lecture presented at GDC Europe 2012, Cologne.

Rodriguez, D. (2013). Animation Methods – Rigging Made Easy.

Nintendo, (2006) Twilight Princess

Nude Makers,Capcom(2003) Steel Battalion

Rockstar, (2010) Red dead redemption http://www.rockstargames.com/reddeadredemption/

Swink, S. (2009). Game feel: A game designer’s guide to virtual sensation. Amsterdam: Morgan Kaufmann /Elsevier.

Swink, S. (2007). Game Feel: The Secret Ingredient. Retrieved December 14, 2015, from http://www.gamasutra.com/view/feature/130734/game_feel_the_secret_ingredient.php?print=1

Team Ico,(2005) Shadow of the colossus

Turner, J. (2015, August 3). Oh My! That Sound Made the Game Feel Better! Lecture presented at GDC Europe 2015 Indie Summit, Colone.

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Reference List!

My new blog

Just a quick mention that I have a new blog I made this year. If you found anything I wrote about intresting during this blog I suggest you follow it. The link is xgorblog.wordpress.com.

I found writing this blog quite fun but as this blog is just for this school project it’s quite limiting. I won’t update in this blog after the project so I just wanted to get that information out there.

My new blog

The Language of the Controller.

Something I have been pondering from the start is the concept of a game controller. As these tools are the medium that translates the players thoughts and instincts into action on a screen. These devices are essensial to understand the concept of Game Feel.
As I have experimented with many different controllers and input during this project I feel this topic is worth discussing.

Continue reading “The Language of the Controller.”

The Language of the Controller.

Kinect – Spazz out Simulator

Of all the different motion controls of the last generation it was Kinect I felt was the worst by a mile. I felt that it just was like a glamorized EyeToy. I get that it had more focus on body tracking  but when I tried it out  that didn’t work. It also destroyed Steel Battalion with a cruddy sequel using it and I can’t forgive it for that. Still today I went and tried it for unity and see if it could prove me wrong.

KinectFreak.jpg

Continue reading “Kinect – Spazz out Simulator”

Kinect – Spazz out Simulator