This weekend I went and joined Ludum Dare a big Game Jam in 48 hours. It’s always an experience to see a game getting created in a short time span. A lot of people that played my game mentioned that it’s very fun and addictive and I think that is due to me applying my Game Feel knowledge from this project. I’m gonna talk about how I applied what I learned in this project on this small game.
Annelie from our other workbook group wrote about a GDC talk not long ago. As it talked a lot about game feel it felt quite fitting to post it on our workbook too.
Source: Oh my! Insights about progression (2015)