This weekend I went and joined Ludum Dare a big Game Jam in 48 hours. It’s always an experience to see a game getting created in a short time span. A lot of people that played my game mentioned that it’s very fun and addictive and I think that is due to me applying my Game Feel knowledge from this project. I’m gonna talk about how I applied what I learned in this project on this small game.
So in the latest days we have been thinking of scrapping the Vojlock. However we still have a project to do and it’s quite a waste to let all the things we done so far go to waste. That’s why I tried to use the concept with being a centaur but with different contexts and gameplay.
Yesterday i worked on polishing the trigger controllers. I got kinda bored with doing that so today I decided to go crazy. I asked one of our teachers Jonas if he could lend us some controllers and he gave us…. pretty much everything the school got!
So after have read and wrote about Swink’s book and was waiting for Linus to finish a phonecall/discussion about his project i decided to let Johan and Annelie test the latest small prototypes I did.
This evening I took and joined Annelie to where she rides horses with my camera to photo and film them. This both to see and document how an actual horse moves in different speeds ,get the a sense of their speed and control and other if other interesting observation about horses could be had.
After replaying Shadow of the Colossus recently I noticed the way it used controller rumble when you moved. The faster Agro moved the stronger it rumbled in time with his footsteps. I really wanted to do something similar so I gave it a shot.
So yesterday I posted my theory that using curves would make for movement that felt better. My idea went that with Unity, AnimationCurve would be the ideal way to do just that. So today I tried it out to see how it would feel. I made a script that got the current curve position depending on if you pressed up or not. So did it work? Did it feel good? Kinda, kinda not…
I mainly experimented with most basic quadratic equations as they seemed to work the best with movement.