This weekend I went and joined Ludum Dare a big Game Jam in 48 hours. It’s always an experience to see a game getting created in a short time span. A lot of people that played my game mentioned that it’s very fun and addictive and I think that is due to me applying my Game Feel knowledge from this project. I’m gonna talk about how I applied what I learned in this project on this small game.
So in the latest days we have been thinking of scrapping the Vojlock. However we still have a project to do and it’s quite a waste to let all the things we done so far go to waste. That’s why I tried to use the concept with being a centaur but with different contexts and gameplay.
Yesterday i worked on polishing the trigger controllers. I got kinda bored with doing that so today I decided to go crazy. I asked one of our teachers Jonas if he could lend us some controllers and he gave us…. pretty much everything the school got!
So after have read and wrote about Swink’s book and was waiting for Linus to finish a phonecall/discussion about his project i decided to let Johan and Annelie test the latest small prototypes I did.
So in the latest days i’ve been reading Steve Swink’s Game Feel: A Game Designer’s Guide to Virtual Sensation (2008) and it’s pretty damn good. I have gotten tons from it even if im only 1/3 through the book.
The most important concept in this book however is “The Three Building Blocks of Game Feel”. These are three components of a game when they are together the will create Game Feel. These are Real-time-control, Simulated Space and Polish.