This weekend I went and joined Ludum Dare a big Game Jam in 48 hours. It’s always an experience to see a game getting created in a short time span. A lot of people that played my game mentioned that it’s very fun and addictive and I think that is due to me applying my Game Feel knowledge from this project. I’m gonna talk about how I applied what I learned in this project on this small game.
So in the latest days we have been thinking of scrapping the Vojlock. However we still have a project to do and it’s quite a waste to let all the things we done so far go to waste. That’s why I tried to use the concept with being a centaur but with different contexts and gameplay.
So in the latest days i’ve been reading Steve Swink’s Game Feel: A Game Designer’s Guide to Virtual Sensation (2008) and it’s pretty damn good. I have gotten tons from it even if im only 1/3 through the book.
The most important concept in this book however is “The Three Building Blocks of Game Feel”. These are three components of a game when they are together the will create Game Feel. These are Real-time-control, Simulated Space and Polish.